- 👉DOWNLOAD LINK: Password: 1234🔥 UPDATED: 🔥🌟 How to install: 🌟 Download CSGO Hack Unzip the file to game folder Op.
- Primal Rage is a traditional two-dimensional fighting game in which two players select characters to battle each other in one-on-one combat, or a single player is faced with a campaign of fights against the artificial intelligence (AI) over increasing difficulty. The final battle of the single-player game consists of fighting all the other AI monsters with an increased power bar, made.
- 91 Macと同期できなくなったので,iCloudは関係ないと思われます.
On May 6, 1998, Steve Jobs took the stage and announced the iMac G3, a consumer counterpart to the G3-powered PowerMac and PowerBook, the only remaining computers in Apple's lineup after he had slashed all other machines, including the popular Performa line.
In classic Mac OS, if you go to Apple Menu - About this computer and press command + option + control, it will change to 'About the Mac OS Team' and display a credits of the OS.
'The back of our computer,' he said, 'looks better than the front of the other guys'. It looks like it's from another planet. A good planet. A planet with better designers.'
August 1998: The Bondi-Colored Savior
The original iMac was introduced in 1998. In typical Jobs style, the keynote was something to behold.
'iMac comes from the marriage of the excitement of the Internet with the simplicity of Macintosh,' he said. Internet usage was 'the number one use' consumers wanted, and the iMac was built to make that easy.
The iMac started the 'i' revolution. Jobs said the i stood for:
- internet
- individual
- instruct
- inform
- inspire
In addition to the consumer, Apple aimed the iMac at the education market, one of the company's few remaining strongholds in the market at the time.
With the iMac, Apple returned to Jobs' vision of an all-in-one computer, with all of the guts in the same case as the display. In a world of messy PCs, the iMac stood out as a simple, elegant computing solution.
While most of the computers at the time were beige boxes — including Apple's other desktops — the iMac G3 was bondi blue, curvy and translucent.
The iMac G3 was built around its 1024×768, 15-inch CRT. The shape of the CRT defined the machine, with a slightly curved front.
The original iMac featured a 233 Mhz G3 processor, with a 512KB backside cache, coupled with 32 MB RAM, a 4 GB hard drive and a 24x tray-loading CD-ROM drive.
The big news with the original iMac, however, was the I/O. Apple stripped away all of its previously-used ports, including SCSI, ADB
Behind the door on the side, Apple had a 100 Mb Ethernet port, modem and up front an IR port.
…aaaand a pair of USB ports, which made the old-timers light their hairs on fire, but paved the way for easy, plug-n-play support for loads of peripherals like cameras, scanners, floppy drives and more.
January 1999: The Five Flavors
The original iMac shipped in August 1998. In January 1999, Apple offered the machine in five distinct colors. These machines shipped with a more powerful 266 Mhz G3 processor, coupled with a ATI Rage Pro Turbo graphics card with 6 MB SGRAM. The IR port was scrapped, as was the internal mezzanine slot.
The colors were as follows, clockwise:
- Tangerine
- Lime
- Strawberry
- Blueberry
- Grape
These machines followed a mostly-silent 'Rev. B' upgrade that happened just two months after the initial iMacs shipped. This upgrade featured Mac OS 8.5 and a ATI Rage Pro graphics card with 6 MB of SGRAM.
The Five Flavor iMacs sold for $100 less than Rev. A & B machines, at just $1199.
The Five Flavors got a spec bump to 333 Mhz in April 1999, and were replaced in October 1999, when Apple released the iMac (Slot Loading) line.
October 1999: Slot-Loading iMacs
In October 1999, Apple started shipping a slot-loading optical drive in the iMac, marking the start of the second batch of updates to the machine. These machines shipped with 8 MB of video RAM, thanks to a new ATI Rage 128 VR card. The Slot-Loading line also shipped with a base of 64 MB RAM, up for the first time since the original iMac (with a maximum capacity of 1 GB of RAM).
With this update, Apple split out the line in to 'Good, Better and Best' models.
At the base, a 350 Mhz model sold at the elusive $999 price point, and was available only in Blueberry.
The 400 Mhz models included FireWire support, and wore the 'DV' badge. These machines shipped in Blueberry, Grape, Strawberry, Tangerine and Lime, as the 'Five Flavor' iMacs before them.
The 'DV SE' was the same machine, but in Graphite, which, in my opinion, is the best-looking of all the iMac colors.
All of the slot-loading iMacs weigh in at 34.7 pounds / 15.7 kg, with dimensions of 15.0 x 15.0 x 17.1 inches / 38,1 x 38,1 x 43,5 cm.
The previous tray-loading iMacs were slightly larger at 38.1 pounds / 17.2 kg and 15.8 x 15.2 x 17.6 inches / 40,1 x 38,6 x 44,7 cm.
July 2000: Summer 2000 iMacs
In July 2000, Apple revved the iMac G3 line once again. These machines got new processor and hard drive options, and added support for Apple's new AirPort cards. These iMacs required Mac OS 9.0.4, and support up to OS X 10.4 Tiger, except for the base model, due to its lack of FireWire 400 ports.
Gone were the Five Flavor colors.
At an all new $799 level, Apple had an all-new Indigo iMac running at 350 Mhz, with no FireWire and no AirPort support.
At 400 Mhz and $999, the iMac DV (Summer 2000) was available in Indigo and Ruby. These were the first iMacs to ship with Apple's Pro Keyboard and Mouse, in black.
The iMac DV+ (Summer 2000) was the only iMac to ship at 450 MHz. It was available in Indigo, Ruby, and Sage. A slot-loading DVD-ROM was standard.
This generation of iMac also had a 'DV SE' option, in the previously-used Graphite, as well as a new Snow color.
February 2001: Early 2001 iMacs
Welcome to what I call the 'WTF Phase' of the iMac G3.
With this generation, all models gained FireWire 400 ports. Apple dropped Sage and Ruby in favor of 'Blue Dalmatian' and 'Flower Power', two new patterns that were molded into the iMac's case using a technique which took Apple 18 months to perfect.
Bonkers.
The low-end option was basically a 'DV (Summer 2000) with a 400 Mhz processor at $899.
On the high-end, the new iMac picked up a CD-RW drive, leading to the 'Rip. Mix. Burn.' campaign. These machines came with 20 GB hard drives and 500 Mhz G3 processors, as well as new video cards. These machines required OS 9.1
July 2001: Summer 2001 iMacs
In July 2001, Apple revved the iMac G3 for the last time. Tictactoe (mawheto) mac os.
Thankfully, Flower Power and Dalmatian didn't make it past that single generation.
At the low end, running at 500 Mhz, Apple had an iMac in Indigo and Snow, with and ATI Rage 128 Ultra (AGP 2X) graphics card with 16 MB of VRAM, an an optional CD-RW drive. This machine sold for $999, an increase over previous low-end machines.
At 600 Mhz, the middle of the road iMac came with a 40 GB hard drive, CD-RW drive and the same video card as the low-end model. It sold in Graphite and Snow for $1299.
A 700 Mhz model was also for sale for a short time, making it the fastest CRT-based iMac of all time. In Graphite and Snow, it came with a 60 GB hard drive, but otherwise was the same as the mid-range model. This machine came with Mac OS 9.1 and Mac OS X 10.0.4, the only original iMac G3 to come with OS X.
The Final Chapter
In January 2002, with the release of the iMac G4, Apple re-arranged the iMac G3 line, keeping it for sale for a short time.
The low-end $799 model had its RAM bumped to 128 MB, and shipped with Mac OS X 10.2 as the default OS.
The G3/600 saw a price drop to $999.
The G3/700 was discontinued.
Conclusion
It's hard to overstate the importance of the iMac G3. The iMac G3 ushered Apple in to the future, and on its translucent back, Steve Jobs rebuilt the company. While it was already under early development when Jobs returned to Apple, he took the project and made it the single machine he would re-launch the Macintosh family with. Before the iMac G3, Apple had numerous, conflicting product lines, and afterwards, just a handful of complementary ones.
Image via Wikipedia
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Roblox |
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Developer: Roblox Corporation This game has hidden developer credits. This game has a prototype article This game has a prerelease article |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
|
Roblox is an online game creation platform that allows users to design their own games and play a wide variety of different types of games created by all kinds of users.
Despite having a notoriously toxic status in other online communities, the game engine itself is actually an impressive feat, featuring very powerful and flexible tools that allow for development across all sorts of hardware.
As the game engine itself is constantly receiving new features and content, this article will be focused on features and content that have been removed from the game engine over the years, as well as the really old builds that have been hard to come by.
Also, note that games created in the engine can use the textures and sounds listed here, therefore while unused in the CoreScripts and other official game engine code, they may be used in Roblox games.
- 2Unused Graphics
- 2.9Unused Faces
- 3Unused Meshes
- 4Egg Hunts
- 6Developer Credits
Sub-Pages
Removed Features Features that have been removed from the game engine. |
Removed Content Files that used to be inside Roblox and were completely removed. |
Unused Studio Textures Images embedded in Roblox Studio that are currently unused. |
Unused Graphics
While these graphics aren't used by the actual developers of Roblox, anyone can use them in their games.When the game received a massive UI redo, a bunch of graphics from before the UI redo remained in the game's files.
TixIcon.png
Although not so significant, the game used to have a second currency called Tickets (Tix for short) that had been around since 2007. The currency was removed in 2016, leaving this texture unused.
RobuxIcon.png
An earlier version of the Robux currency icon, which was replaced in 2019. Since then this texture has never been used.
clb_robux_20.png
Appears to be an early redesign for what would replace the older icon (seen above) for the Robux currency.
icon_premium-16.png
It seems like the player list icon for Roblox Premium (the membership that replaced Builders Club) was originally going to be a diamond, but it was replaced with a P.
VRChatBackground.png
This image is a gray square with rounded corners. It can be assumed that this is a 9-square image, which is used in Roblox development to give objects rounded corners, as up until recently, the GUI engine did not natively support rounded corners. The image was probably going to give the chat box rounded corners when the user is in VR, however, this wasn't used and the chat box is the same as the desktop and mobile chat box, with square corners.
Unused Roblox Logo
The Roblox logo was included in the game files which was used in a loading screen for about a week during 2014 which replaced the simple loading status text in the middle of the screen. An example of this screen can be seen in videos from the time, for example, this one, This was replaced with a much simpler loading screen, which only included the game's name and its creator.
LoadingSpinner.png
As mentioned above, from 2014 to July 24, 2017, this spinner was the status indicator that appeared on the loading screen, it had 'Loading..' written in the middle of it. It eventually became unused and a spinning Roblox logo took its place.
Unused Microphone Icon
An icon for a microphone exists in the game's files.
Unused Faces
In an effort to phase away from their programmer art style, Roblox tried to propose new cartoony face styles and characters around 2012.
Due to the overwhelmingly negative community feedback, these face styles were scrapped (for the most part at least..), but they still remain uploaded on the catalog. The Sarge, Missy, and Max faces were shown in a post on the ROBLOX Blog.
Sarge
Kate
Dr. Smyth
Sad Sarge
Sarge Extreme
Pal
Missy
Max
Buddy
Hack of April 2012 Faces
These faces were not officially made by Roblox, but were created by players, and released 'officially' by the Roblox account during the hack of April 2012. Although the faces have been removed from the Catalog, the image files for them remain.
Face Name | Face Image Link | Image | Description |
---|---|---|---|
c: | https://www.roblox.com/library/76382977/c-Image | Gotta luv dah cutie face c:. | |
hai guize derp | https://www.roblox.com/library/76385103/hai-guize-derp-Image | (No description available) |
Unused Meshes
In Roblox, meshes are models uploaded directly into the game with a specific ID and are usually used for making hats, gears, and other complex 3-D Materials.However, some appear to be completely unused.
Early Character Redesign
This appears to be an early attempt to redesign Roblox's character. The model was codenamed 'John', (most likely named after John Shedletsky, the first employee and former creative director of Roblox) and it is fully-modeled. It was placed on the Roblox blog in 2007 with a texture, and the textures were rediscovered on 10/27/2017, leaving the opportunity to create a recreation of the model. For whatever reason, it has a scale that makes it very large. This is a demonstration. The mesh can be found here.
Using the textures that were uploaded onto the site and fixing the UV maps on the mesh reveals some interesting things, namely that the hair texture was changed before it was uploaded onto the client and site. It's currently unknown if isolated versions of the limbs exist.
Trophy
At one point, while badges were still in development, they were going to be a full-on customized mesh rather than just a shiny block with a circle-cropped image of whatever you uploaded as the icon on it. This texture seems to have been designed in such a way that it could be easily retextured by the player, however, it's anyone's guess as to what was originally intended by the texture.
Here is a mockup of what it would look like in-game with a badge texture.
Lego Tree
A Lego tree mesh with an unknown purpose.
Egg Hunts
The annual Egg Hunts usually have some cut content, as do a lot of events, due to the approaching deadlines.
StackingDoll Egg
The StackingDoll Egg is an unused egg for the 2012 Egg Hunt. The model is split into twohalves, like a real stacking doll.
ColoredDotEgg
Mac Os Download
There is a texture titled ColoredDotEgg that was created around the time of the 2013 Egg Hunt. The background of the texture hides CommanderVideo from the Bit Trip series.
Friend Egg
The Friend Egg was supposed to be used during the 2014 Egg Hunt. It is unknown how you would have obtained this egg but it might have been obtained by playing with a friend or making friends during the event.
Gross Egg
The Gross Egg was supposed to be used in Egg Hunt 2018 that was cut. It is actually a retexture of the Malicious Egg from Egg Hunt 2014. There are also 2 other retextures of the Malicious Egg: one orange, the other purple. This is one of the few canceled eggs to be put on the catalog.
Inviter Egg
This Egg is the oldest canceled egg (that we have knowledge of) that exists. It was supposed to be used in the 2008 Egg Drop. It can be assumed that this egg was used in the now-defunct Invite a Friend program, where users could email friends invite links to gain an Inviter badge on their profile.
Eggsteriod
Another Egg meant for the 2018 Egg Hunt, It is unknown which world this egg was supposed to be collected in if this was a randomly spawning egg or an egg that you had to do a quest to obtain. This is one of the few canceled eggs to be put on the catalog.
Mad Egg (Original Version)
This is the early version of the Mad Egg that was used in the 2015 Egg Hunt. This was replaced with a dark red egg with three fancy knives stuffed in the top part.
Battle Egg
An egg meant for the 2013 Egg hunt based on another Roblox game called 'Roblox Battle', It might have been a cross-promotion with Roblox Battle.
TerribleKorbloxAncientBox
This egg-shaped box is an early version of the Terrible Gift of Korblox Ancients.
Dragon Scale Egg
Yet another egg meant for 2018, It looks rather unfinished so it was probably cut early and replaced by the Dreggon.
Unused Sounds
Filename | Description | Sound |
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snap.wav | A sound of a loud snap. |
Developer Credits
In several game scripts, developer credits are present.
To do: Get the other scripts here. |
CoreScriptsLoadingScript.lua
CoreScriptsServerStarterScript.lua
CoreScriptsStarterScript.lua
CoreScriptsCoreScriptsBlockPlayerPromp.lua
Mac Os Versions
CoreScriptsCoreScriptsContextActionTouch.lua
CoreScriptsCoreScriptsFriendPlayerPrompt.lua
CoreScriptsCoreScriptsGamepadMenu.lua & GamepadMenuOld.lua
CoreScriptsCoreScriptsHealthScript.lua
CoreScriptsCoreScriptsNotificationScript2.lua
CoreScriptsCoreScriptsPerformanceStatsManagerScript.lua
CoreScriptsCoreScriptsPurchasePromptScript2.lua
CoreScriptsCoreScriptsTopbar.lua
CoreScriptsCoreScriptsVehicleHud.lua
PlayerScriptsStarterCharacterScriptsSound.server.lua
PlayerScriptsStarterCharacterScriptsSoundLocalSound.client.lua
PlayerScriptsStarterPlayerScriptsControlScript.lua
PlayerScriptsStarterPlayerScriptsControlScriptMasterControl.lua
Debug Information
The game has couple of debugging tools built in which can be enabled and disabled on command.
Egg Rage Mac Os Download
Key Combination | Result | Screenshot |
---|---|---|
Ctrl+Shift+F1-Ctrl+Shift+F7 | Shows various things about the game like the physics engine. Can't be interacted with. F1 shows general information.F2 shows graphics information.F3 shows network information.F4 shows performance information.F5 shows a cutdown version of F4.F6 shows a modified microprofiler that is configured to work with Roblox.F7 shows the 'Performance Stats' (also can be enabled in the game's options). | |
F9 or typing /console into chat | Shows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online. If you own the game, you can access a Server Logs menu which allows you to type Lua commands while the game is running. |
Interestingly enough, the F1-F7 debug menus are the only remnants remaining of Roblox's legacy hard-coded UI system, from the ages prior to late 2009.
Almost all of the old built-in UI elements have been removed from the engine, in favor of using the publically accessible, Lua player GUIs.